- Knowledge Base
- Writing Your Own Scoring Rules for Your Assessments: An Example
- Linking Each Interaction to its Own Variable and Setting the Values
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TAO Portal Quickstart Guide
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Rostering in TAO Portal
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Creating assessment materials in TAO
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Creating assessments for delivery in TAO
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Proctoring in TAO Portal
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Viewing results in TAO Portal
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How Does Scoring Work in TAO?
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Writing Your Own Scoring Rules for Your Assessments: An Example
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TAO Portal Terminology
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TAO Quickstart Guide
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Making the Most of the Asset Manager
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Working With Metadata in TAO
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Configuring Interactions: What Possibilities do You Have?
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Randomization in Items and Tests
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All You Need to Know About Test-Takers
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All About Deliveries
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Setting up LTI
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Proctoring Assessments in TAO
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Interpreting Results Tables in TAO
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Using the Advanced Search
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Best Practices for Working with Multiple Users in a Small-scale Authoring Scenario Part 1: Set-up
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Best Practices for Working with Multiple Users in a Small-scale Authoring Scenario Part 2: Workflow
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Optimizing Pictures
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All About Extensions
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Stylesheets in Assessment Items
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TAO for RTL Languages
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TAO Terminology Explained Part 1: TAO Architecture
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TAO Terminology Explained Part 2: Creating and Delivering Assessments
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TAO Terminology Explained Part 3: Scoring Assessments
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Test-taker and Accessibility tools
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How does scoring work in TAO? (II)
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Video demos
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Video tutorials: Creating interactions
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Thinking About Test Questions (and Choosing Interactions) According to Task Type
Introduction to writing custom response processing rules
As mentioned in the last chapter, this is the step which involves creating a custom response processing rule for the item. This rule will do two things:
- connect each of the interactions in the item to the corresponding variables which Ian created in the last section
- calculate the score values for the whole item
The rule needs to be written in html code. Rules can be prepared in an external html editor and then pasted into the editor used for this purpose in TAO, or written straight into the editor in TAO.
Note: We'll look at this editor later.