- Knowledge Base
- Writing Your Own Scoring Rules for Your Assessments: An Example
- Creating and Applying the Variables for Each Interaction
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TAO Portal Quickstart Guide
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Rostering in TAO Portal
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Creating assessment materials in TAO
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Creating assessments for delivery in TAO
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Proctoring in TAO Portal
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Viewing results in TAO Portal
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How Does Scoring Work in TAO?
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Writing Your Own Scoring Rules for Your Assessments: An Example
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TAO Portal Terminology
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TAO Quickstart Guide
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Making the Most of the Asset Manager
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Working With Metadata in TAO
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Configuring Interactions: What Possibilities do You Have?
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Randomization in Items and Tests
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All You Need to Know About Test-Takers
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All About Deliveries
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Setting up LTI
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Proctoring Assessments in TAO
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Interpreting Results Tables in TAO
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Using the Advanced Search
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Best Practices for Working with Multiple Users in a Small-scale Authoring Scenario Part 1: Set-up
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Best Practices for Working with Multiple Users in a Small-scale Authoring Scenario Part 2: Workflow
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Optimizing Pictures
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All About Extensions
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Stylesheets in Assessment Items
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TAO for RTL Languages
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TAO Terminology Explained Part 1: TAO Architecture
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TAO Terminology Explained Part 2: Creating and Delivering Assessments
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TAO Terminology Explained Part 3: Scoring Assessments
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Test-taker and Accessibility tools
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How does scoring work in TAO? (II)
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Video demos
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Video tutorials: Creating interactions
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Thinking About Test Questions (and Choosing Interactions) According to Task Type
Adding variables to the item
To understand the steps which Ian needs to carry out next, we first need to know a bit about variables. Variables are memory spaces where information can be stored. The information which Ian needs to store at this stage is the information relating to the score the test-taker gets for each of the interactions in the item. It needs to be stored so that it can be accessed later in the scoring process.
As described in the lesson 'Configuring the interactions' in the last chapter, he clicks on Response in his first interaction to open the Response Properties panel. Under Outcome Declarations, he then clicks on Add an outcome. Creating different outcomes for the same item enables him to create a separate variable for each interaction in the item.
Note: You can access the variables for all of the interactions in an item via any one of the interactions in it - the Response Properties panel (where all properties, including these variables, are defined) which opens is the same one, regardless of which interaction you access it from.
Next, he clicks on the Pen icon to edit the newly created outcome. He needs to do the following:
- Change the Identifier to SCORE_1 (as this is the first interaction) by overwriting ‘OUTCOME_1’ in the box.
- Set the maximum Value to ‘3’ (3 is the highest possible score for this interaction: if scores of the responses were 1,2 and 5, he would need to put 5 here).
He repeats the process for each interaction. He creates variables called SCORE_2 and SCORE_3. Each of these three variables (SCORE_1, SCORE_2 and SCORE_3) will later be connected to one of the three interactions in his item.
The image below shows the added outcomes for all three interactions in the response properties panel. The third one is open.